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Collaboration platform : ウィキペディア英語版
Collaborative software

Collaborative software or groupware is an application software designed to help people involved in a common task to achieve their goals. One of the earliest definitions of collaborative software is 'intentional group processes plus software to support them.'
Collaborative software is a broad concept that overlaps considerably with computer-supported cooperative work (CSCW). According to Carstensen and Schmidt (1999) groupware is part of CSCW. The authors claim that CSCW, and thereby groupware, addresses "how collaborative activities and their coordination can be supported by means of computer systems." Software products such as email, calendaring, text chat, wiki, and bookmarking belong to this category whenever used for group work, whereas the more general term social software applies to systems used outside the workplace, for example, online dating services and social networking sites like Twitter and Facebook.
The use of collaborative software in the work space creates a collaborative working environment (CWE).
Finally, collaborative software relates to the notion of collaborative work systems, which are conceived as any form of human organization that emerges any time that collaboration takes place, whether it is formal or informal, intentional or unintentional.〔Beyerlein, M; Freedman, S.; McGee, G.; Moran, L. (2002). (Beyond Teams: Building the Collaborative Organization ). The Collaborative Work Systems series, Wiley.〕 Whereas the groupware or collaborative software pertains to the technological elements of computer-supported cooperative work, collaborative work systems become a useful analytical tool to understand the behavioral and organizational variables that are associated to the broader concept of CSCW.〔Wilson, P. (1991). Computer Supported Cooperative Work: An Introduction. Kluwer Academic Pub. ISBN 978-0792314462〕〔Aparicio, M and Costa,C. (2012) Collaborative systems: characteristics and features. In Proceedings of the 30th ACM international conference on Design of communication (SIGDOC '12). ACM, New York, NY, USA, 141-146. DOI=http://dx.doi.org/10.1145/2379057.2379087〕
==Origins==

Douglas Engelbart first envisioned collaborative computing in 1951 and documented his vision in 1962,〔(Augmenting Human Intellect: A Conceptual Framework ), Douglas C. Engelbart, 1962]〕 with working prototypes in full operational use by his research team by the mid-1960s,〔(A Research Center for Augmenting Human Intellect ), Douglas C. Engelbart and William K. English, 1968.〕 and held the first public demonstration of his work in 1968 in what is now referred to as "The Mother of All Demos." The following year, Engelbart's lab was hooked into the ARPANET, the first computer network, enabling them to extend services to a broader userbase. See also Intelligence Amplification Section 4: Douglas Engelbart, ARPANET Section on ARPANET Deployed, and the Doug Engelbart Archive Collection.
Online collaborative gaming software began between early networked computer users. In 1975, Will Crowther created Colossal Cave Adventure on a DEC PDP-10 computer. As internet connections grew, so did the numbers of users and multi-user games. In 1978 Roy Trubshaw, a student at Essex University in the United Kingdom, created the game MUD (Multi-User Dungeon).
The US Government began using truly collaborative applications in the early 1990s. One of the first robust applications was the Navy's Common Operational Modeling, Planning and Simulation Strategy (COMPASS).〔(Heritage of Delivering Successful Warfighting Solutions )〕 The COMPASS system allowed up to 6 users created point-to-point connections with one another; the collaborative session only remained while at least one user stayed active, and would have to be recreated if all six logged out. MITRE improved on that model by hosting the collaborative session on a server that each user logged into. Called the Collaborative Virtual Workstation (CVW), this allowed the session to be set up in a virtual file cabinet and virtual rooms, and left as a persistent session that could be joined later.〔(Collaborative virtual environments for analysis and decision support ), Mark Mayburry〕
In 1996, Pavel Curtis, who had built MUDs at PARC, created PlaceWare, a server that simulated a one-to-many auditorium, with side chat between "seat-mates", and the ability to invite a limited number of audience members to speak. In 1997, engineers at GTE used the PlaceWare engine in a commercial version of MITRE's CVW, calling it InfoWorkSpace (IWS). In 1998, IWS was chosen as the military standard for the standardized Air Operations Center. The IWS product was sold to General Dynamics and then later to Ezenia.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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